Link to Post Mortum

Description

Antithesis is an asynchronous 1v1 horror multiplayer game involving a player on PC and a player in VR. In Brigham Township, a former townsfolk turned caster has placed the entire spell under his control. The caster character is controlled by a PC player, who may lay minions and other traps around the map to prevent the hero from gathering the materials needed to break the spell. The hero, who plays in VR, must make their way around the map in order to collect the supplies necessary to break the spell and free the town while avoiding the minions that the caster has placed. It’s a game of prediction, mindgames, and resource collection.

Note: The NON-VR Version of Antithesis is not available, to play you will need a VR headset and a second player.

Details

Role: Programmer

Contributions

For Anthithesis, my contributions were all over the place. I worked almost entirely within our VR development sector. This was comprised mostly of VR Traversial, item pickup for the game win ritual and other VR specific challenges. I also contributed to the enemy AI, each of which used simple finite state machines to alternate between patroling, following the player and launching projectiles at them.

The Process

Antithesis was incredibly difficult to program for. This was for many reasons, however, the biggest reason was the development bottle neck. The game was developed during the height of covid for VR. As students, none of us had access to VR systems, meaning that we were only able to develop on the hardware for a few hours during the lab a week. Despite this, we were able to create a working prototype during the extent of the course and I was able to garner experience working in a large team with incredibly strenuated circumstances.